The short route through the week
To reach the good ending, care for Whiskers, finish the housework, deal with anything strange, and only then go to bed. Keep that routine through the seven days. Bedtime is your last chance to catch an open door, an unfinished chore, or an anomaly you walked past.
The Roblox game page lists a Cannon Good Ending badge. The daily route in the Gamezebo walkthrough gives you a practical checklist. If an update changes a task, follow the objective on your screen and check the badge you receive at the end.
Complete the repeatable care tasks
Start with Whiskers before the house gets distracting. Food, litter, and play are separate chores. Finishing one does not cover the others.
| Task | What to do | What to verify before bed |
|---|---|---|
| Food | Take cat food from the cupboard and put it in Whiskers’ bowl. | The bowl has been filled for the day. |
| Litter | Enter the laundry room and clean the used litter box. | The cleaning minigame has finished. |
| Play | Use the laser pointer in the living room until the blue progress bar fills. | The bar has completed rather than reset. |
Keep the laser point near Whiskers until the bar fills. Move it too far away and you may have to start the bar again. For the normal route, avoid spinning the cat in a tight circle with the laser; that is the route described for the separate Blackhole ending.
Check each care task on its own. A full bowl does not clean the litter box, and laser play does not feed Whiskers. If you miss one, note the badge at the end of the day. It will help you pinpoint the chore to fix on your next run.
Finish your own household checklist
After cat care, collect the mail outside. Come back in, close the front door, and lock it. For dinner, take a meal from the refrigerator, shut its door, heat the meal in the microwave, and eat it. Skipped mail, an unlocked front door, an uneaten meal, and an open refrigerator each lead to a different ending in the walkthrough.
Use a simple order so that one action does not distract you from the next:
- Check the mailbox outside and bring in the mail.
- Close and lock the front door after returning.
- Take dinner from the refrigerator and close its door.
- Heat the meal in the microwave and eat it.
- Look once more at the door, refrigerator, and any appliance you used.
Entering the kitchen is not the same as eating dinner. The Starved route involves sleeping without a meal. Mail and the front-door lock are separate checks too. When collecting badges on purpose, change only one action per run so you know which choice produced the result.
Inspect the house when something changes
Chores are only part of the day. Strange events can interrupt them, and sleeping while an event is active can end the run. You can photograph an anomaly with your phone and send the picture to the owner for guidance. If that guidance does not come through, use the visible sign to choose a response.
| Sign | What to do |
|---|---|
| The mailbox vanishes and the outdoors turns dark | Close the house blinds before sleeping. |
| A tall figure stands in the hallway | Take a photo with the phone. |
| An old woman knocks at the front door | Stay away from the hallway until the knocking stops; do not let her in. |
| A head appears in the toilet | Flush it. |
| Whiskers has a human head | Look at the cat for a few seconds. |
| A pale face looks through a window | Close the curtains. |
| A large creature walks down the street | Turn on the TV to stop its advance. |
| A HIDE warning appears | Move to a rear room and close its door. |
Do not wait for a certain day to see one of these events. Check the house and windows whenever something changes. If you turn on the TV to deal with the creature in the street, check the TV again before sleeping: leaving it on is also tied to Screen Time. Watch what the game shows you after that interaction rather than assuming one switch action covers both situations.
Use bedtime as your checkpoint
Sleep is the point at which an unfinished task can turn into a different ending. Before choosing it, take one short lap through the routine. Start at Whiskers’ bowl, pass the litter box, confirm the laser-play bar, then look at the mailbox and front-door lock. Finish at the kitchen: refrigerator closed, dinner eaten, and no appliance left in an odd state. Finally, check the window, hallway, bathroom, and any warning on screen.
This lap is easier to remember than a long checklist in the middle of a scare. It also gives you a baseline for collecting alternate endings. On a later run, skip one action and check the badge. If you change several things at once, the result will not tell you which omission mattered.
The badge catalog includes Cannon Good Ending and many alternate endings. It does not tell you whether a single run can award every badge or which anomaly comes next. Expect to replay and check the badge after each attempt. Keep the all endings guide handy for the full checklist, and use the anomalies guide when a strange event interrupts your routine.
FAQ
What should I do every day in 7 Days Cat-Sitting?
Feed Whiskers, clean the used litter box, finish laser play, collect mail, close and lock the front door, prepare and eat dinner, and deal with any abnormal event before sleeping. Check the current in-game objective if the routine changes.
Why did I get a bad ending after doing the cat chores?
Cat care is only part of the routine. Check the mail, door lock, dinner, refrigerator, and any active anomaly. Then compare your badge with the last task you left unfinished.
Is there a fixed anomaly for each day?
Do not count on a fixed day-by-day schedule. Look for changes around the house and deal with the event you actually see.
How do I aim for Cannon Good Ending?
Finish Whiskers’ care, the household chores, and each threat through the seven days. Cannon Good Ending is the badge’s spelling in Roblox. Check the in-game objective if a step seems to have changed.
Can I collect every ending in one run?
The badge list does not say. Replay and test one altered condition at a time; several endings involve mutually different unfinished tasks.